Groups
A group brings together players who meet regularly. It is the frame in which tournaments, members and statistics live.
What a group adds
Outside a group, you can run a one-off tournament: it stands alone and drops out of sight once finished. Inside a group, a tournament joins a shared history — rankings, per-duo statistics, and members you do not have to find again one by one every time.
Joining a group
Three paths, one principle: nobody ever ends up in a group by surprise.
- A personal invitation, sent by an administrator to one address. It is single-use and expires. The person becomes an active member as soon as they sign up: someone named them.
- A join code — the one on the QR code or the club poster. It names nobody, so it only produces a request, which an administrator approves or declines.
- A direct addition by an administrator, for someone who already has an account.
That difference is not a procedural detail: it is what stops a poster photographed in a hall from granting access to what a club has paid for.
The owner
Whoever creates a group remains its owner. They cannot be removed from the group nor demoted, and they appoint the first administrators. This is what guarantees a group always has someone holding it.
Visibility
A group marked public appears in the public list: anyone can see it and ask to join. A private group is joined only by invitation or by its code.