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Groups

A group brings together players who meet regularly. It is the frame in which tournaments, members and statistics live.

What a group adds

Outside a group, you can run a one-off tournament: it stands alone and drops out of sight once finished. Inside a group, a tournament joins a shared history — rankings, per-duo statistics, and members you do not have to find again one by one every time.

Joining a group

Three paths, one principle: nobody ever ends up in a group by surprise.

That difference is not a procedural detail: it is what stops a poster photographed in a hall from granting access to what a club has paid for.

The owner

Whoever creates a group remains its owner. They cannot be removed from the group nor demoted, and they appoint the first administrators. This is what guarantees a group always has someone holding it.

Visibility

A group marked public appears in the public list: anyone can see it and ask to join. A private group is joined only by invitation or by its code.

The group discussion

Every group has its own discussion, like every tournament and every match. Write, react with an emoji, and a bubble on the corner of the tile shows how many messages are waiting for you. For a tournament or a match, your phone lets you know; for a group, you choose. The discussion of a tournament or a match closes seven days after it.

Private messages

To write to one player in particular: “New message”, their line in a match or a group, or one of their messages. The first message is a request they accept or decline: nobody gets messages from a stranger without wanting to. You can block someone, and unblock them from your profile; an inappropriate message can be reported to the Mix&Match team.